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CMSC 23740

Introduction to Real-time Graphics

Undergraduate / Graduate

This course provides an introduction to Computer Graphics with a focus on real-time rendering techniques, such as those found in computer-game engines. Topics include coordinate systems and transformations; geometric modeling; the programmable graphics pipeline; shadows; level-of detail optimizations; and other rendering techniques. The course covers both the theory and practice of computer graphics. The lectures, homework assignments and exams focus on algorithms, data structures, and mathematical foundations, while the lab sessions and programming projects deal with translating theory into practice.

Topics

Topics explicitly listed in official catalogue description

Sources