Digital Archaeology
This course introduces students to a variety of computational methods used in archaeology and art history for the digital representation and analysis of cultural sites, buildings, landscapes, and artifacts. Relevant concepts and techniques are taught by means of both explanatory lectures and hands-on exercises. Software tools used in the course include ArcGIS and QGIS for geospatial data and map-creation; Agisoft Metashape for photogrammetry and 3D modeling; OCHRE for integrated multimedia data management; and Python software libraries for image analysis, feature recognition, and statistics. Gamification and the use of augmented reality and virtual reality in archaeology are discussed briefly; these topics are covered in detail in DIGS 20041/30041, "Digital Media I: Game Design with Unity," and DIGS 20042/30042, "Digital Media II: Extended Reality with Unity."
Sources
- Course catalogue ↗2026-2027