GDIM 27
Intermediate Game Design
More advanced study of game design principles and systems design through the study of complex problems and play experiences. Topics include economies, game balancing, level design, prototyping, stat design, playtesting, and design documentation.
Topics
- economies
- game balancing
- level design
- prototyping
- stat design
- playtesting
- and design documentation
Topics explicitly listed in official catalogue description
Prerequisites & course information
More advanced study of game design principles and systems design through the study of complex problems and play experiences. Topics include economies, game balancing, level design, prototyping, stat design, playtesting, and design documentation.
Sources
- Course catalogue ↗2026-2027