GDIM 32
Intermediate Programming for Games
Students advance their skills with game programming, building on existing skills developed in Introduction to Programming for Games. Hands-on projects emphasize general procedural and problem-solving skills, as well as furthering knowledge of C# and the Unity3D/Unreal game engines.
Prerequisites & course information
Students advance their skills with game programming, building on existing skills developed in Introduction to Programming for Games. Hands-on projects emphasize general procedural and problem-solving skills, as well as furthering knowledge of C# and the Unity3D/Unreal game engines.
Sources
- Course catalogue ↗2026-2027