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GSD 522

Tools & Techniques: Contemporary Techniques of 3D Art for Games credit:

4 Hours

Advanced techniques for exploring modern 3D artistry for game development. From characters to environments, students will gain a comprehensive skillset in creating immersive game visuals, equipping them with 3D modeling and design to craft captivating game assets, building a strong foundation for Game Art Development. Blender, a powerful 3D creation software used by game development and special effects studios, will be used; students are expected to be familiar with Blender's interface, navigation, and tools. Prerequisite: Credit or concurrent enrollment in GSD 511 , or consent of instructor.

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