CS 4350
COMPUTER GRAPHICS PROGRAMMING
This course introduces the student to the principles and tools of applied graphics programming including graphical systems, input and interaction, object modeling, transformations, hidden surface removal, and shading and lighting models. Languages, graphics libraries and toolkits, and video game engines are introduced, as well as relevant graphics standards. PREREQUISITE: CS 2620, CS 2910, MCS 2050 and MATH 2610 Three lecture hours per week
Sources
- Course catalogue ↗2026-2027