CS 4360
ADVANCED COMPUTER GRAPHICS PROGRAMMING
This course builds on the computer graphics programming concepts introduced in CS 435. Students are given a deeper understanding of the components of the 3D graphics pipeline, and how they are used in modern graphical applications. Topics include advanced texture mapping, practical uses of vertex and pixel shaders, screen post-processing, particle systems, and graphics engine design. PREREQUISITE: CS 4350 Three lecture hours per week
Sources
- Course catalogue ↗2026-2027