CS 4650
VIDEO-GAME ARCHITECTURE
This programming-driven course aims to explore the various systems that comprise a typical video-game project, including event systems, state machines, rendering, scripting and AI programming. Students will implement these components throughout the course with the end goal of building a small game. PREREQUISITE: CS 4350 CO-REQUISITE: CS 4360 (must be taken previously or concurrently) Three lecture hours per week
Sources
- Course catalogue ↗2026-2027