AET 334
Video Game Character Animation
Examine the process of creating 3D gameplay animations, techniques to improve animation workflow, and how to implement animations into the Unreal Engine. May be taken two times for credit. For each semester hour of credit earned, one lecture hour a week for one semester.
Prerequisites & course information
Examine the process of creating 3D gameplay animations, techniques to improve animation workflow, and how to implement animations into the Unreal Engine. May be taken two times for credit. For each semester hour of credit earned, one lecture hour a week for one semester.
Sources
- Course catalogue ↗2026-2027