AET 334E
Video Game Art Pipeline
An introduction to creating and working with game ready assets in 2D and 3D. Arts and Entertainment Technologies 334E and 339 (Topic: Game Art Pipeline) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Prerequisites & course information
An introduction to creating and working with game ready assets in 2D and 3D. Arts and Entertainment Technologies 334E and 339 (Topic: Game Art Pipeline) may not both be counted. Three lecture hours a week for one semester, with lab hours as required.
Sources
- Course catalogue ↗2026-2027