AET 334K
Video Game Prototyping
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Only one of the following may be counted: Arts and Entertainment Technologies 333K, 334K and 339 (Topic: Game Prototyping). Three lecture hours per week for one semester.
Prerequisites & course information
Explore rapid prototyping techniques for video game art and design using ideation, storyboarding, pitching, prototyping, testing, and documentation. Only one of the following may be counted: Arts and Entertainment Technologies 333K, 334K and 339 (Topic: Game Prototyping). Three lecture hours per week for one semester.
Sources
- Course catalogue ↗2026-2027