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AET 342C

3D Modeling and Texturing

3 Hours

Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals. May be taken three times for credit. Three lecture hours a week for one semester.

Prerequisites & course information

Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals. May be taken three times for credit. Three lecture hours a week for one semester.

Sources