AET 342C
3D Modeling and Texturing
Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals. May be taken three times for credit. Three lecture hours a week for one semester.
Prerequisites & course information
Utilize hard surface and organic modeling workflows, modern texturing techniques, and physically-based shaders to create efficient assets based on clear content goals. May be taken three times for credit. Three lecture hours a week for one semester.
Sources
- Course catalogue ↗2026-2027