Game Programming Paradigms
Explore game programming paradigms in C++ using the Unreal Engine. Examine event-driven, component-oriented and object-oriented programming, as well as collaborative software development using source control, bug-tracking, and code documentation. Develop and apply skills towards building a game on the Unreal Engine. Computer Science 354P and 378 (Topic: Game Programming Paradigms) may not both be counted. Three lecture hours a week for one semester.
Prerequisites & course information
Explore game programming paradigms in C++ using the Unreal Engine. Examine event-driven, component-oriented and object-oriented programming, as well as collaborative software development using source control, bug-tracking, and code documentation. Develop and apply skills towards building a game on the Unreal Engine. Computer Science 354P and 378 (Topic: Game Programming Paradigms) may not both be counted. Three lecture hours a week for one semester.
Sources
- Course catalogue ↗2026-2027