DESIGN 3406
Illustration for Games
How must a drawing be constructed, both formally and narratively, to function inside of a game? This course, which is intended for image-makers, will concentrate on the assets and aesthetics of game design. Students will engage the subjects of character development, 8-bit graphics, user interface, simple animations, and background design. Beginning with foundational questions of how and why we play games, students will create their own images, which will be built upon exploratory research into existing games and frameworks.
Prerequisites & course information
Credit 3 units. SamFox: FACOMM, FADESMIN Typical periods offered: Spring
Sources
- Course catalogue โ2026โ2027