CS 488
Introduction to Computer Graphics
2015
Topics
- Graphics environment
- Mathematical underpinnings
- Transformations
- Interrupting, picking, polling, callbacks
- Hidden surfaces and shading
- Ray tracing
- Physically based rendering
- Discretionary topics
Readings
- Computer Graphics with Open GL (4th Edition)
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th ed.,
Sources
- Course catalogue ↗2026–2027
- departmental_course_outline ↗2015
- Departmental typical outline and references; assignments and textbooks may vary by term. Source revision: Dec 18, 2015. Year refers to the departmental revision date, not a specific offering.