COMP 3770
Game Design, Development and Tools
This course introduces professional game design and development tools. Students will become proficient in the use of a commercial grade game engine (e.g., Unity3D) and associated scripting/programming languages (e.g., C#) through programming intensive hands-on assignments. Topics may include game design and development concepts such as game objects and game components, game physics and collision handling, basic artificial intelligence, 2D and 3D graphics, textures and shaders, sprite animation, 3D animation, and audio. (Prerequisites: COMP-2120 and COMP- 2540.) (3 lecture hours a week)
Sources
- Course catalogue ↗Winter 2027