COMP 4770
Artificial Intelligence for Games
This course provides students with an opportunity to explore theoretical and practical aspects of Artificial Intelligence for computer games. Topics may include agents, sensory systems, steering behaviours, pathfinding, decision making, planning, goal-oriented behaviour, multi-agents (groups, crowds) and learning. (Prerequisite: COMP-3770.) (Restricted to students in any Honours Computer Science program.) (3 lecture hours a week.)
Sources
- Course catalogue ↗Winter 2027