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ART 356

CODING FOR GRAPHIC DESIGN

4 credits.

Explore the aesthetic of computational graphic design and typography with physical interaction, sound, data, and digital fabrication.

Prerequisites & course information

Requisites: ( ART 102 or 107 ), ART 346 , and ART 438 or concurrent enrollment in ART 438 , or declared in (MFA-Art or MS Design + Innovation) Course Designation: Core GenEd - Humanities & Arts Grad 50% - Counts toward 50% graduate coursework requirement Repeatable for Credit: No Last Taught: Spring 2023 Learning Outcomes: 1. Apply design and typography principles and functions in computational drawing. Audience: Both Grad & Undergrad 2. Apply mathematic expressions, computer algorithms, and libraries to create computational illustrations. Audience: Both Grad & Undergrad 3. Demonstrate image, text, video, sound, and data skills to create computational graphic design and typography. Audience: Both Grad & Undergrad 4. Demonstrate ability to explore linear and non-linear visual storytelling using computer algorithms and physical interaction. Audience: Both Grad & Undergrad 5. Demonstrate ability to develop ideas from conceptualization to implementation in computational graphic design and typography. Audience: Both Grad & Undergrad 6. Demonstrate ability to extend visual output from cyberspace to physical space using digital fabrication. Audience: Both Grad & Undergrad 7. Develop professional documentation for generative graphic design systems. Audience: Both Grad & Undergrad 8. Cultivate and develop graphic design research and practices with various new mediums, including computation, sound, data, self-portraits, and digital fabrication. Audience: Graduate Learning Outcomes: 1. Apply design and typography principles and functions in computational drawing. Audience: Both Grad & Undergrad 2. Apply mathematic expressions, computer algorithms, and libraries to create computational illustrations. Audience: Both Grad & Undergrad 3. Demonstrate image, text, video, sound, and data skills to create computational graphic design and typography. Audience: Both Grad & Undergrad 4. Demonstrate ability to explore linear and non-linear visual storytelling using computer algorithms and physical interaction. Audience: Both Grad & Undergrad 5. Demonstrate ability to develop ideas from conceptualization to implementation in computational graphic design and typography. Audience: Both Grad & Undergrad 6. Demonstrate ability to extend visual output from cyberspace to physical space using digital fabrication. Audience: Both Grad & Undergrad 7. Develop professional documentation for generative graphic design systems. Audience: Both Grad & Undergrad 8. Cultivate and develop graphic design research and practices with various new mediums, including computation, sound, data, self-portraits, and digital fabrication. Audience: Graduate

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