2D ANIMATION STUDIO
Focused on 2D digital animation. Learn a range of 2D animation techniques and how to create and manipulate images and video using software tools to create narrative or fine art videos. Explore history and current practice in this emerging field of fine art and the implications of these tools for artists and consider work of many artists working with these tools.
Prerequisites & course information
Requisites: ( ART 107 , 176 , 318 , 429 , or 529 ) or (declared in an Art MFA or Design + Innovation MS) Course Designation: Core GenEd - Humanities & Arts Grad 50% - Counts toward 50% graduate coursework requirement Repeatable for Credit: Yes, unlimited number of completions Last Taught: Fall 2026 Learning Outcomes: 1. Understand the 12 principles of animation. Audience: Both Grad & Undergrad 2. Demonstrate pre-production techniques including mind mapping, story boarding, screenplays, and animatics. Audience: Both Grad & Undergrad 3. Understand common video formats. Audience: Both Grad & Undergrad 4. Understand the techniques involved in the following animation types, 2D digital limited animation, 2D digital full animation, 2.5D digital full animation, and rotoscoped hand animation. Audience: Both Grad & Undergrad 5. Understand the elements and principles of design in the context of the moving image. Audience: Both Grad & Undergrad 6. Understand contemporary practice in the field, including the use of image manipulation in fine art, design and entertainment. Audience: Both Grad & Undergrad 7. Incorporate digital imaging techniques into research. Audience: Graduate Learning Outcomes: 1. Understand the 12 principles of animation. Audience: Both Grad & Undergrad 2. Demonstrate pre-production techniques including mind mapping, story boarding, screenplays, and animatics. Audience: Both Grad & Undergrad 3. Understand common video formats. Audience: Both Grad & Undergrad 4. Understand the techniques involved in the following animation types, 2D digital limited animation, 2D digital full animation, 2.5D digital full animation, and rotoscoped hand animation. Audience: Both Grad & Undergrad 5. Understand the elements and principles of design in the context of the moving image. Audience: Both Grad & Undergrad 6. Understand contemporary practice in the field, including the use of image manipulation in fine art, design and entertainment. Audience: Both Grad & Undergrad 7. Incorporate digital imaging techniques into research. Audience: Graduate
Sources
- Course catalogue ↗2026-2027