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ART 429

3D DIGITAL STUDIO I

4 credits.

Introduction to three-dimensional modeling in the computer, in particular the use of 3D digital models for the creation of images and objects.

Prerequisites & course information

Requisites: ART 107 or declared in an Art graduate program Course Designation: Core GenEd - Humanities & Arts Grad 50% - Counts toward 50% graduate coursework requirement Repeatable for Credit: No Last Taught: Fall 2026 Learning Outcomes: 1. Create polygonal models using a variety of techniques. Audience: Both Grad & Undergrad 2. Understand shaders including the ability to create and use complex shader networks using procedural and image based textures. Audience: Both Grad & Undergrad 3. Understand texture projection techniques as well the editing of mesh Uvs to control textures in your shaders. Audience: Both Grad & Undergrad 4. Understand camera setup and lighting including the ability to create and use the full range of lights. Audience: Both Grad & Undergrad 5. Understand rendering including the ability to render photo-real and non-photo-real images using a number of different renderers. Audience: Both Grad & Undergrad 6. Understand contemporary practice in the field, including the use of 3D digital technology in fine art, design and entertainment. Audience: Both Grad & Undergrad 7. Incorporate 3D digital techniques into their own research. Audience: Graduate Learning Outcomes: 1. Create polygonal models using a variety of techniques. Audience: Both Grad & Undergrad 2. Understand shaders including the ability to create and use complex shader networks using procedural and image based textures. Audience: Both Grad & Undergrad 3. Understand texture projection techniques as well the editing of mesh Uvs to control textures in your shaders. Audience: Both Grad & Undergrad 4. Understand camera setup and lighting including the ability to create and use the full range of lights. Audience: Both Grad & Undergrad 5. Understand rendering including the ability to render photo-real and non-photo-real images using a number of different renderers. Audience: Both Grad & Undergrad 6. Understand contemporary practice in the field, including the use of 3D digital technology in fine art, design and entertainment. Audience: Both Grad & Undergrad 7. Incorporate 3D digital techniques into their own research. Audience: Graduate

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