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ART 563

GRAPHIC DESIGN FOR GAMES

4 credits.

Game design is a subdiscipline in which graphic designers create meaningful play and interactive experiences through words, images, structure, and process, informed by the study of experience. Explores both digital and non-digital games, providing a critical vocabulary and historical context for analyzing games, as well as the skills and techniques needed to integrate game design into ongoing design practice.

Prerequisites & course information

Requisites: ( ART 102 or 107 ), ART 346 and 438 Course Designation: Core GenEd - Humanities & Arts Repeatable for Credit: No Last Taught: Fall 2026 Learning Outcomes: 1. Develop the vocabulary and critical understanding to describe and analyze the components of games and gameplay experiences. Audience: Undergraduate 2. Develop a game idea from concept to playable, and analogue prototype. Audience: Undergraduate 3. Use common methods for documenting game designs. Audience: Undergraduate 4. Communicate game ideas through scratches, prototype, development and presentation. Audience: Undergraduate Learning Outcomes: 1. Develop the vocabulary and critical understanding to describe and analyze the components of games and gameplay experiences. Audience: Undergraduate 2. Develop a game idea from concept to playable, and analogue prototype. Audience: Undergraduate 3. Use common methods for documenting game designs. Audience: Undergraduate 4. Communicate game ideas through scratches, prototype, development and presentation. Audience: Undergraduate

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