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ART 575

USER EXPERIENCE FOR GRAPHIC DESIGN

4 credits.

A project-based introduction to user experience, focused on practical methods for addressing design problems. Emphasizes developing conceptual designs based on user needs, with grounding in user research methods, design sketching, and design validation.

Prerequisites & course information

Requisites: ( ART 102 or 107 ), ART 346 and 438 Course Designation: Core GenEd - Humanities & Arts Repeatable for Credit: No Last Taught: Fall 2026 Learning Outcomes: 1. Gather useful information about users and activities by asking, looking, learning, and trying. Audience: Undergraduate 2. Convey user research findings with personas, user journey maps, user stories, and user flow. Audience: Undergraduate 3. Learn and appreciate the skill of sketching as a process for user experience design. Audience: Undergraduate 4. Analyze interaction design problems and propose a user-centered process. Audience: Undergraduate 5. Appreciate the process of user experience design as an iterative process. Audience: Undergraduate 6. Demonstrate low and high-fidelity prototyping skills. Audience: Undergraduate 7. Understand the differences between user experience and usability. Audience: Undergraduate 8. Prepare high-quality professional documentation about a user experience design process for a professional portfolio. Audience: Undergraduate 9. Develop exhibition abstract and gallery plan for final documentation and design prototypes. Audience: Undergraduate Learning Outcomes: 1. Gather useful information about users and activities by asking, looking, learning, and trying. Audience: Undergraduate 2. Convey user research findings with personas, user journey maps, user stories, and user flow. Audience: Undergraduate 3. Learn and appreciate the skill of sketching as a process for user experience design. Audience: Undergraduate 4. Analyze interaction design problems and propose a user-centered process. Audience: Undergraduate 5. Appreciate the process of user experience design as an iterative process. Audience: Undergraduate 6. Demonstrate low and high-fidelity prototyping skills. Audience: Undergraduate 7. Understand the differences between user experience and usability. Audience: Undergraduate 8. Prepare high-quality professional documentation about a user experience design process for a professional portfolio. Audience: Undergraduate 9. Develop exhibition abstract and gallery plan for final documentation and design prototypes. Audience: Undergraduate

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