GLOBAL TECHNOLOGY & DIGITAL CULTURE
Digital media, devices, and networks are deeply embedded in our cultural fabric and are reshaping cultures worldwide. While networks enable instant communication and sharing, they aren't neutral, and their benefits aren't evenly distributed. Examine how digital environments affect global cultures differently, and how local differences shape the use of technology. Explore what being 'global' means in the context of rapid, technologically facilitated changes and analyze how these technologies impact offline experiences within communities based on nationality, region, race, gender, and class.
Prerequisites & course information
Requisites: Sophomore standing Course Designation: Core GenEd - Humanities & Arts Breadth - Humanities Level - Intermediate L&S Credit - L&S Liberal Arts and Science Repeatable for Credit: No Last Taught: Fall 2025 Learning Outcomes: 1. Analyze global technologies, industries, and infrastructures from a historical and cultural standpoint. Audience: Undergraduate 2. Describe concepts related to cultural globalization and transnational flows, and explain how digital technology impacts them. Audience: Undergraduate 3. Explain how the design of specific digital technologies and access to them can lead to imbalances in social power. Audience: Undergraduate 4. Evaluate how global adoption of technologies leads to changes in local cultural practices. Audience: Undergraduate 5. Analyze concepts such as participatory culture and consumption and apply them to social and cultural contexts across the globe. Audience: Undergraduate 6. Analyze how existing relationships of social power (for example race, gender, and class) can be exacerbated or resisted through digital technologies. Audience: Undergraduate Learning Outcomes: 1. Analyze global technologies, industries, and infrastructures from a historical and cultural standpoint. Audience: Undergraduate 2. Describe concepts related to cultural globalization and transnational flows, and explain how digital technology impacts them. Audience: Undergraduate 3. Explain how the design of specific digital technologies and access to them can lead to imbalances in social power. Audience: Undergraduate 4. Evaluate how global adoption of technologies leads to changes in local cultural practices. Audience: Undergraduate 5. Analyze concepts such as participatory culture and consumption and apply them to social and cultural contexts across the globe. Audience: Undergraduate 6. Analyze how existing relationships of social power (for example race, gender, and class) can be exacerbated or resisted through digital technologies. Audience: Undergraduate
Sources
- Course catalogue ↗2026-2027