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COMP SCI 579

VIRTUAL REALITY

3 credits.

Introduces the field of virtual reality with an emphasis on creating immersive, interactive virtual experiences. Survey topics include the history of virtual reality technology, computer graphics and 3D modeling, human perception and psychology, and principles of human-computer interaction and user interface design. Is intended for individuals with backgrounds in Computer Science, Engineering, Art, Architecture, or Design.

Topics

Topics explicitly listed in official catalogue description

Prerequisites & course information

Requisites: Sophomore standing Course Designation: Level - Intermediate L&S Credit - L&S Liberal Arts and Science Repeatable for Credit: No Last Taught: Summer 2026 Learning Outcomes: 1. Define and describe concepts related to virtual reality. Audience: Undergraduate 2. Demonstrate a basic understanding of how interactive computer graphics and game engines are built and operate. Audience: Undergraduate 3. Identify the underlying components of virtual reality software and hardware. Audience: Undergraduate 4. Identify the potential applications and challenges of virtual reality. Audience: Undergraduate 5. Apply principles of virtual reality in the construction of a class project. Audience: Undergraduate Learning Outcomes: 1. Define and describe concepts related to virtual reality. Audience: Undergraduate 2. Demonstrate a basic understanding of how interactive computer graphics and game engines are built and operate. Audience: Undergraduate 3. Identify the underlying components of virtual reality software and hardware. Audience: Undergraduate 4. Identify the potential applications and challenges of virtual reality. Audience: Undergraduate 5. Apply principles of virtual reality in the construction of a class project. Audience: Undergraduate

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