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CURRIC 277

VIDEOGAMES & LEARNING

3 credits.

Explores current research on videogames and learning. Critically reflect on the intellectual and educational merits and drawbacks of videogames and how videogame culture shapes how individuals think and learn.

Prerequisites & course information

Requisites: Sophomore standing Course Designation: Core GenEd - Communication & Literacy Comm QR - Communication B Breadth - Social Science Level - Intermediate L&S Credit - L&S Liberal Arts and Science Repeatable for Credit: No Last Taught: Fall 2026

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