CURRIC 277
VIDEOGAMES & LEARNING
Explores current research on videogames and learning. Critically reflect on the intellectual and educational merits and drawbacks of videogames and how videogame culture shapes how individuals think and learn.
Prerequisites & course information
Requisites: Sophomore standing Course Designation: Core GenEd - Communication & Literacy Comm QR - Communication B Breadth - Social Science Level - Intermediate L&S Credit - L&S Liberal Arts and Science Repeatable for Credit: No Last Taught: Fall 2026
Sources
- Course catalogue ↗2026-2027