GAME DESIGN I
Explores the fundamentals of game design. Develop fundamental skills in designing interactive systems. Applicable to careers in educational game design or in design fields in related settings, such as museums, theme parks, and technology-mediated classrooms.
Prerequisites & course information
Requisites: None Course Designation: Level - Elementary L&S Credit - L&S Liberal Arts and Science Repeatable for Credit: No Last Taught: Fall 2026 Learning Outcomes: 1. Explore game design skills and methods such as iterative design, playtesting, collaboration, critical analysis, and communication. Audience: Undergraduate 2. Foster an understanding of digital and non-digital games and how gameplay becomes meaningful for players. Audience: Undergraduate 3. Explore fundamental concepts relating to games and design, such as rules and play, emergent complexity, long and short-term goals, etc. This includes understanding games as formal systems, experienced human systems, and cultural systems. Audience: Undergraduate Learning Outcomes: 1. Explore game design skills and methods such as iterative design, playtesting, collaboration, critical analysis, and communication. Audience: Undergraduate 2. Foster an understanding of digital and non-digital games and how gameplay becomes meaningful for players. Audience: Undergraduate 3. Explore fundamental concepts relating to games and design, such as rules and play, emergent complexity, long and short-term goals, etc. This includes understanding games as formal systems, experienced human systems, and cultural systems. Audience: Undergraduate
Sources
- Course catalogue ↗2026-2027