GAME DESIGN II
Explore the expressive, social, and cultural impact of games as a medium through focused creation of a single capstone project. Develop an analog or digital game depending on interest and skill set. Designed to build skills in designing interactive games using an iterative approach that incorporates user testing and feedback. Focuses on design practices common to all games which can be applied by a game designer working in any medium, including sports, board games, computer games, and videogames. Opportunities to explore a wide variety of independent games as well as the platforms used to create them.
Prerequisites & course information
Requisites: CURRIC 357 or graduate/professional standing Course Designation: Level - Intermediate L&S Credit - L&S Liberal Arts and Science Grad 50% - Counts toward 50% graduate coursework requirement Repeatable for Credit: No Last Taught: Fall 2026
Sources
- Course catalogue ↗2026-2027