TOPICS IN GAME DESIGN
An exploration of theories, issues, and histories within a specialized area of game design such as developing games for a particular genre, for social impact, or using novel technologies.
Prerequisites & course information
Requisites: None Course Designation: Grad 50% - Counts toward 50% graduate coursework requirement Repeatable for Credit: Yes, unlimited number of completions Last Taught: Fall 2026 Learning Outcomes: 1. Communicate with large teams about complex and specialized tasks using common project management techniques. Audience: Undergraduate 2. Identify the affordances and constraints of different game design contexts including specific genres, new technologies, and specialized subfields. Audience: Both Grad & Undergrad 3. Design, describe, and/or implement a ludic exemplar based on a narrow set of design principles. Audience: Both Grad & Undergrad 4. Articulate possible directions for future experiments within game design. Audience: Both Grad & Undergrad 5. Put new trends and developments in games into conversation with critical theories of technology, power, and education. Audience: Graduate Learning Outcomes: 1. Communicate with large teams about complex and specialized tasks using common project management techniques. Audience: Undergraduate 2. Identify the affordances and constraints of different game design contexts including specific genres, new technologies, and specialized subfields. Audience: Both Grad & Undergrad 3. Design, describe, and/or implement a ludic exemplar based on a narrow set of design principles. Audience: Both Grad & Undergrad 4. Articulate possible directions for future experiments within game design. Audience: Both Grad & Undergrad 5. Put new trends and developments in games into conversation with critical theories of technology, power, and education. Audience: Graduate
Sources
- Course catalogue ↗2026-2027