TECHNOLOGY FOR PHYSICAL ACTIVITY AND HEALTH PROFESSIONALS
Provides creative technology strategies in the fields of school wellness education, physical activity, and fitness management. Build skills for using widely available technology resources to enhance instruction, assessment, motivation, communication, and advocacy in health and fitness settings.
Prerequisites & course information
Requisites: None Repeatable for Credit: No Last Taught: Summer 2025 Learning Outcomes: 1. Demonstrate knowledge of computer basics and terminology. Audience: Undergraduate 2. Demonstrate knowledge of ethical uses of technology. Audience: Undergraduate 3. Recognize the importance of, and plan for, professional development. Audience: Undergraduate 4. Apply the need for technological skills in health and physical activity. Audience: Undergraduate 5. Apply technological skills to improve performance and learning. Audience: Undergraduate 6. Acquire knowledge of current technological innovations and tools specific to health and physical activity to enhance wellness. Audience: Undergraduate 7. Evaluate system specifications relative to value. Audience: Undergraduate 8. Demonstrate ability to locate and critique information. Audience: Undergraduate 9. Demonstrate proficiency with software and hardware. Audience: Undergraduate 10. Demonstrate proficiency in acquiring and working with digital images and video. Audience: Undergraduate Learning Outcomes: 1. Demonstrate knowledge of computer basics and terminology. Audience: Undergraduate 2. Demonstrate knowledge of ethical uses of technology. Audience: Undergraduate 3. Recognize the importance of, and plan for, professional development. Audience: Undergraduate 4. Apply the need for technological skills in health and physical activity. Audience: Undergraduate 5. Apply technological skills to improve performance and learning. Audience: Undergraduate 6. Acquire knowledge of current technological innovations and tools specific to health and physical activity to enhance wellness. Audience: Undergraduate 7. Evaluate system specifications relative to value. Audience: Undergraduate 8. Demonstrate ability to locate and critique information. Audience: Undergraduate 9. Demonstrate proficiency with software and hardware. Audience: Undergraduate 10. Demonstrate proficiency in acquiring and working with digital images and video. Audience: Undergraduate
Sources
- Course catalogue ↗2026-2027