ENVIRONMENT DESIGN FOR GAMES AND OTHER VIRTUAL STORYTELLING SPACES
Video game environments by their nature are designed to support storytelling. Develop the skills needed to create rich virtual worlds using theatrical storytelling techniques and three-dimensional modeling.
Prerequisites & course information
Requisites: THEATRE 130 Course Designation: Core GenEd - Humanities & Arts Repeatable for Credit: No Last Taught: Spring 2022 Learning Outcomes: 1. Relate game design concepts to theatrical performance and design practices. Audience: Undergraduate 2. Analyze the relationship between theatre and games using specific examples of "gamified" theatre. Audience: Undergraduate 3. Demonstrate the basics of 3D modeling using tools and techniques to create assets. Audience: Undergraduate 4. Apply assets and tools to solve visual storytelling problems. Audience: Undergraduate 5. Compose a 3D scene that supports narrative. Audience: Undergraduate 6. Develop a storytelling project from scratch to finish through all stages of an ordered workflow. Audience: Undergraduate Learning Outcomes: 1. Relate game design concepts to theatrical performance and design practices. Audience: Undergraduate 2. Analyze the relationship between theatre and games using specific examples of "gamified" theatre. Audience: Undergraduate 3. Demonstrate the basics of 3D modeling using tools and techniques to create assets. Audience: Undergraduate 4. Apply assets and tools to solve visual storytelling problems. Audience: Undergraduate 5. Compose a 3D scene that supports narrative. Audience: Undergraduate 6. Develop a storytelling project from scratch to finish through all stages of an ordered workflow. Audience: Undergraduate
Sources
- Course catalogue ↗2026-2027