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THEATRE 230

ENVIRONMENT DESIGN FOR GAMES AND OTHER VIRTUAL STORYTELLING SPACES

3 credits.

Video game environments by their nature are designed to support storytelling. Develop the skills needed to create rich virtual worlds using theatrical storytelling techniques and three-dimensional modeling.

Prerequisites & course information

Requisites: THEATRE 130 Course Designation: Core GenEd - Humanities & Arts Repeatable for Credit: No Last Taught: Spring 2022 Learning Outcomes: 1. Relate game design concepts to theatrical performance and design practices. Audience: Undergraduate 2. Analyze the relationship between theatre and games using specific examples of "gamified" theatre. Audience: Undergraduate 3. Demonstrate the basics of 3D modeling using tools and techniques to create assets. Audience: Undergraduate 4. Apply assets and tools to solve visual storytelling problems. Audience: Undergraduate 5. Compose a 3D scene that supports narrative. Audience: Undergraduate 6. Develop a storytelling project from scratch to finish through all stages of an ordered workflow. Audience: Undergraduate Learning Outcomes: 1. Relate game design concepts to theatrical performance and design practices. Audience: Undergraduate 2. Analyze the relationship between theatre and games using specific examples of "gamified" theatre. Audience: Undergraduate 3. Demonstrate the basics of 3D modeling using tools and techniques to create assets. Audience: Undergraduate 4. Apply assets and tools to solve visual storytelling problems. Audience: Undergraduate 5. Compose a 3D scene that supports narrative. Audience: Undergraduate 6. Develop a storytelling project from scratch to finish through all stages of an ordered workflow. Audience: Undergraduate

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