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CPSC 4799

Physics Simulation for Movies

Undergraduate

This course covers computational methods for simulating physics in movies. In particular, we study state-of-the-art methods for simulating fluids (fire and water) and solids (muscles, clothing, and skin). The algorithms discussed span offline techniques suitable for movies, and touch on how they can be adapted into real-time techniques for games. We cover finite difference and finite element representations and solve practicalities such as conjugate gradients, preconditioning, and Newton iteration. After CPSC 478/ CPSC 578 or CPSC 411/CPSC 511. Experience with linear algebra (e.g. MATH 222 or MATH 225), Newtonian physics (e.g. PHYS 171 or PHYS 181), and two semesters of programming experience is assumed. The ability to read and write in an imperative programming language like C/C++ or Java is mandatory. HTBA

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