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THEATER C156G

Virtual Reality Rendering for Film

4 units · Undergraduate upper division (100-199)

Studio, four hours. Requisites: courses C155C, C155H, C156A, C156B, C156C. Preparation: basic 3D modeling and rendering skills. Students learn how to translate 3D models developed in Maya into Unreal virtual game engine environment, and utilize this platform as powerful tool for development, presentation, and staging of film and theater set design. Students primarily use Autodesk Maya and Unreal gaming engine, but are also introduced to Zbrush, Blender, Quixel, and other ancillary resources. May be repeated twice for credit. Concurrently scheduled with course C456G. Letter grading.

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