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THEATER C456G

Virtual Reality Rendering for Film

4 units · Graduate professional courses (400-499)

Studio, four hours. Requisites: courses C455C, C455H, C456A, C456B, C456C. Preparation: basic 3D modeling and rendering skills. Students learn how to translate 3D models developed in Maya into Unreal virtual game engine environment, and utilize this platform as powerful tool for development, presentation, and staging of film and theater set design. Students primarily use Autodesk Maya and Unreal gaming engine, but are also introduced to Zbrush, Blender, Quixel, and other ancillary resources. May be repeated twice for credit. Concurrently scheduled with course C156G. Letter grading.

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